The Rules:

  1. Lumiere/Chamberlain/Chancellor/ A Judge will conduct all matches in the Arena or any other area using dice provided.
  2. The contest will be double elimination.
  3. All matches will be held in a spirit of friendly combat. Each combatant will conduct himself or herself in an honorable and chivalrous manner. Any blows struck in an dishonorable manner intended to gain an advantage or to inflict damage and/or revenge will result in the banishment of the combatant from Camelot for a period not to be less than 30 days. [i.e. Late hits after a winner is declared]
  4. The Guardian, BlackHawke, will maintain the official standings sheet and rule on any disagreements as to the combats results or standings.
  5. The winner of each match will be the first combatant to reach 15 points. Each combatant will have the same number of attempts (rounds) as their opponent.
  6. Any Contestant may resign at any time during the contest. If they do so they will be deemed as being eliminated from the tourney regardless of their win/loss status. Resignation is equal to 2 losses.
  7. If there is a scheduling problem that can not be solved by both combatants within the allotted time frame, such as Parents, work requirements, emergencies, or some unplanned problem [these are examples and are not the only reasons, I realize real life will interfere and we will work around it], then notify a judge who will decide how to resolve the conflict and if the situation warrants allow more time to schedule the match. The key here is to talk to the Judges and don't just disappear for a week and then show up wanting to complete your matches.
  8. A Rules meeting will be held one (1) prior to the first match to clarify any rules or questions concerning the tourney.

Disagreements:

  1. All disagreements will be arbitrated by the Guardian or the other Judges. The decision will be final.
  2. Judges for the Tournament are: BlackHawke and Blackthorn.
  3. Each contestant who has a disagreement on the conduct of the match should send a scroll to the Guardian (wdavis@blackhawke.net) outlining there position within 24 hours of the disputed match. After 24 hours from the scheduled match time the results will be final and not subject to change.
  4. If there is a dispute, the Guardian will review the scrolls along with Lumiere's log. The Judges will make a ruling.
  5. If a ruling can not be made which is fair and without contention, the Guardian will reschedule the match and it will be contested from that point after the Guardian determines the actual score and contestant status. This call will be final and not subject to review.

The Point System:

  1. A round is complete when each contestant gets a roll of the dice to see if they score.
  2. Two twenty sided dice will be used as provided by Lumiere.
  3. Two points will be awarded for each roll of 19 or 20.
  4. A CRITICAL HIT is considered to have occurred if there is a dice roll of 20 and 20 (double 20's) and the opponent fails to score a point on their roll in the same round. If this occurs the match is finished with the contestant rolling the double 20's declared the winner. If the opponent does score a point then the contestant rolling the double 20's scores 5 points and the match continues to its conclusion.
  5. A FUMBLE is considered to happen when a contestant rolls a 1 and 1 (Double 1's). If the opponent scores a point in that round, the contestant rolling the Double 1's is considered to have lost the match. If the opponent does not score a point, the contestant rolling the Double 1's will lose 2 points as they fumble their weapon and inflict damage to themselves.